package base.world;


import java.awt.Graphics2D;

public interface IWorldRunnable
{
	/** theWorld init update*/
	public void initWorld();
	
	/** theWorld main update */
	public void update();

	/** theWorld main render */
	public void render(Graphics2D par1Graphics);

	/** theWorld main destroy */
	public void destroyWorld();
	
	/** if theWorld is able to be erase*/
	public boolean canClearWorld();
}
